### Learning Math and Coding with Robots

 Grid: Tics Lines: Width px Hash Lines: Width px Labels: Font px Trace Lines: Robot 1: Width px Robot 2: Width px Robot 3: Width px Robot 4: Width px
 Axes: x-axis y-axis Show Grid Grid: 24x24 inches 36x36 inches 72x72 inches 96x96 inches 192x192 inches Quad: 4 quadrants 1 quadrant Hardware Units: US Customary Metric
 Background:

#### Robot 1

 Initial Position: ( in, in) Initial Angle: deg Current Position: (0 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

#### Robot 2

 Initial Position: ( in, in) Initial Angle: deg Current Position: (6 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

#### Robot 3

 Initial Position: ( in, in) Initial Angle: deg Current Position: (12 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

#### Robot 4

 Initial Position: ( in, in) Initial Angle: deg Current Position: (18 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

Draw a Nose with a Bezier Curve
Problem Statement:

The pre-placed blocks draw the face. Add a Bezier curve block from the drawing blocks to create the nose. The first and last x and y coordinates determine the starting and end points of the curve. The middle coordinates guide the shape of the curve. Experiment with different coordinates to see how it works!
```/* Code generated by RoboBlockly v2.0 */
#include <chplot.h>
CPlot plot;

plot.backgroundColor("#66cccc");
plot.fillColor("white");
plot.fillOpacity(0.7);
plot.noStrokeColor();
plot.ellipse(18, 18, 16, 18, 0);
plot.strokeColor("black");
plot.bezier(18, 18, 18, 17, 21, 14, 18, 14);
plot.grid(PLOT_OFF);

plot.label(PLOT_AXIS_XY, "");
plot.grid(PLOT_OFF);
plot.tics(PLOT_AXIS_XY, PLOT_OFF);
plot.axis(PLOT_AXIS_XY, PLOT_OFF);
plot.axisRange(PLOT_AXIS_XY, 0, 36);
plot.ticsRange(PLOT_AXIS_XY, 6);
plot.sizeRatio(1);
plot.plotting();```
 Blocks Save Blocks Load Blocks Show Ch Save Ch Workspace
Problem Statement:

The pre-placed blocks draw the face. Add a Bezier curve block from the drawing blocks to create the nose. The first and last x and y coordinates determine the starting and end points of the curve. The middle coordinates guide the shape of the curve. Experiment with different coordinates to see how it works!

Time