Learning Math and Coding with Robots

 Grid: Tics Lines: Width px Hash Lines: Width px Labels: Font px Trace Lines: Robot 1: Width px Robot 2: Width px Robot 3: Width px Robot 4: Width px
 Axes: x-axis y-axis Show Grid Grid: 24x24 inches 36x36 inches 72x72 inches 96x96 inches 192x192 inches Quad: 4 quadrants 1 quadrant Hardware Units: US Customary Metric
 Background:

Robot 1

 Initial Position: ( in, in) Initial Angle: deg Current Position: (0 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

Robot 2

 Initial Position: ( in, in) Initial Angle: deg Current Position: (6 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

Robot 3

 Initial Position: ( in, in) Initial Angle: deg Current Position: (12 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

Robot 4

 Initial Position: ( in, in) Initial Angle: deg Current Position: (18 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

Create a Hexagon with a Robot Using a Loop
Problem Statement:
The pre-placed blocks will drive the robot forward 10 units to trace the first edge of the hexagon. Then, turn right the robot 60-degrees. Repeat these two actions to drive the robot around the outline of the hexagon.
```#include <linkbot.h>
CLinkbotI robot;
double radius = 1.75;
double trackwidth = 3.69;
int count;

count = 0;
while(count < 6) {
robot.driveDistance(10, radius);
robot.turnRight(60, radius, trackwidth);
count = count + 1;
}

```
 Blocks Save Blocks Load Blocks Show Ch Save Ch Workspace
Problem Statement:
The pre-placed blocks will drive the robot forward 10 units to trace the first edge of the hexagon. Then, turn right the robot 60-degrees. Repeat these two actions to drive the robot around the outline of the hexagon.

Time