Learning Math and Coding with Robots

Linkbot Image Mindstorm Image Cursor Image
0x2418126-6-12y2418126-6-12
Grid:
Tics Lines:
Width px
Hash Lines:
Width px
Labels:
Font px
Trace Lines:
Robot 1:
Width px
Robot 2:
Width px
Robot 3:
Width px
Robot 4:
Width px
Axes: x-axis y-axis Show Grid
Grid: 24x24 inches 36x36 inches 72x72 inches
96x96 inches 192x192 inches
Quad: 4 quadrants 1 quadrant Hardware
Units: US Customary Metric
Background: Background Image

Robot 1

Linkbot
Mindstorm
Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (0 in, 0 in)
Current Angle: 90 deg
Wheel Radius:
Track Width:
in

Robot 2

Linkbot
Mindstorm
Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (6 in, 0 in)
Current Angle: 90 deg
Wheel Radius:
Track Width:
in

Robot 3

Linkbot
Mindstorm
Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (12 in, 0 in)
Current Angle: 90 deg
Wheel Radius:
Track Width:
in

Robot 4

Linkbot
Mindstorm
Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (18 in, 0 in)
Current Angle: 90 deg
Wheel Radius:
Track Width:
in

Create a Hexagon with a Robot Using a Loop
Problem Statement:
The pre-placed blocks will drive the robot forward 10 units to trace the first edge of the hexagon. Then, turn right the robot 60-degrees. Repeat these two actions to drive the robot around the outline of the hexagon.
#include <linkbot.h> 
CLinkbotI robot; 
double radius = 1.75; 
double trackwidth = 3.69; 
int count;  

count = 0; 
while(count < 6) {   
    robot.driveDistance(10, radius);   
    robot.turnRight(60, radius, trackwidth);   
    count = count + 1; 
}

Blocks Save Blocks Load Blocks Show Ch Save Ch Workspace
Problem Statement:
The pre-placed blocks will drive the robot forward 10 units to trace the first edge of the hexagon. Then, turn right the robot 60-degrees. Repeat these two actions to drive the robot around the outline of the hexagon.

		
Rubbish bin
Time